Archive for September 2007
Mobile Phone Pictures as Art?
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by John Kullman on September 26, 2007

pixophone.jpgA newly launched social network came to my attention today. The service, Pixophone, allows people to share the photos they took with their mobile phone camera. This isn’t a new idea, but Pixophone is trying to differentiate itself by claiming a more artistic content. Pixophone promises that in the near future it will provide prizes for the best photos it posts. This started me thinking about art and whether mobile phone pictures can be art or not.

Defining art may be a fool’s errand, but I need some kind of starting point. Art can’t be for a purely commercial purpose. Soup can labels aren’t art but a painting of a soup can label may be. An art piece requires some sort of craft. A random pile of beer cans isn’t art, although an artist who intentionally piles the same cans with intent can be art. And finally, art should evoke some sort of insight or emotion. It needs to tell a story. Sometimes the story stimulates the intellect and sometimes it touches the emotions. A piece of art that can juggle all these things well is good art.

Pictures taken with a mobile phone camera can be art, given the parameters I set above. But can a Site like Pixophone gather enough artistic photos for a gallery? None of the pictures I saw posted showed much craft or stimulated me in anyway. To be fair, it just launched, so in the future some great photos may be posted. But I’m not convinced the general public has enough artistic education to create pictures worthy of being called art. I may sound snobbish and so be it. That’s what I think. There are some online galleries that require the artists to pay a fee to post their work. Pixophone is going in the opposite direction and I predict that almost all of photos sent to them will only be interesting to the people who took them.

If you think you are an artist with a mobile phone camera, post some stuff on Pixophone. Prove me wrong. You may win a prize, get discovered, and end up in a New York or Paris museum of art. Remember, as technology marches along, it pushes the edges of artistic expression into unforeseen territory.

Pixophone

Mobile Game News 9-26-07
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by Peter Suciu on September 26, 2007

mobilecruncharcade.jpg
Each week MobileCrunchArcade compiles the biggest news from the world of mobile gaming.

This Week’s Headlines: GOSUB Goes for the Bullseye; I-play Rolls Out Q4 Line Up; Eidos Lights the Way; Castlevania: Order of Shadows Now Available; D3Publisher Developing Connected Games With SNAP Mobile Platform; Artificial Life(like) Top Model; Alltel Customers Can Now Axcess Games

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Is Apple Fighting iPhone Pirates?
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by John Kullman on September 25, 2007

Fighting Pirates.JPGApple announced today that iPhone customers who use programs to unlock their handsets may cause irreparable damage to the iPhone’s software when Apple supplied software is updated, and an upgrade is coming this week. Users who make unauthorized changes to the iPhone software violate their software license agreement and void the warranty. Those people who gleefully unlocked their iPhones over the last couple of months may feel like they have been keel-hauled in a few days.

MobileCrunch reported last month that, Pirates take iPhone as a Prize. Summer news stories reported about teens and others who had created innovative ways to unlock the iPhone so users wouldn’t be bound to an exclusive contract with AT&T. I predicted that Apple would find ways to fight back and today’s warning may be a shot across the bow.

Apple is saying that this latest development has nothing to do with proactively disabling pirated phones, but that it is an unfortunate consequence connected to updating software. A skeptical public may find this hard to believe. There is no evidence to show that Apple is actively trying to shutdown modified iPhones, but I’m sure many people don’t believe Apple.

A warning may be all Apple needs to prevent people from modifying the iPhone. Proactively disabling pirated phones would be like sweeping the deck with grapeshot. You hit the pirates but leave a terrible mess for someone to cleanup. Apple wants to create good-will with the public and a shot across the bow may be all the powder the company needs.

Apple

Tailgate on Your Mobile Phone
by John Kullman on September 25, 2007

emdigo.jpgEmdigo announced that NFL Team Tailgate 3D is now available to Verizon Wireless and Alltel Communications customers. If you are a true football fanatic, Tailgate 3D is the application for you. Users can show the world that they aren’t just fair weather fans.

All 32 professional teams and their players are featured on Team Tailgate. Users can get their favorite players to perform videogame quality animations such as taunts, big hits and end zone celebrations whenever the phone is opened. Players will throw, catch and kick in a variety of 3D animations. New content and animations are downloaded automatically twice a month so the animation doesn’t become too repetitive.

Player cards with statistics and biography are accessible for every player. The entire NFL schedule is posted, with your team’s next game highlighted with 3D crashing helmets animation. Animated wallpapers and dialing skin can be setup that go beyond the initial screen and into the actual dialing interface.

“Football fans are truly passionate about their teams and favorite players,
so we’re delivering high-quality content that they can be proud to host on
their handsets,” said Emdigo President Steve Gleitsmann. “We’re honored that
both Verizon Wireless and Alltel Communications are recognizing the
uniqueness of Emdigo’s 3D phone screensavers by awarding NFL Team Tailgate a
coveted top deck position on their networks.”

If you are someone who likes to talk smack while wearing you team’s logo, NFL Team Tailgate 3D is the service for you. I don’t know why it took three weeks into the season for Verizon and Alltel to offer Tailgate 3D, but there is still time for 13 games and the playoffs for you to show the team colors. Although, if you are a Lions fan like me, a playoff spot feels hopeless after last Sunday’s crushing defeat to the Eagles. I wonder if Tailgate 3D has animations that include foreseeable interceptions, flaccid tackling and a secondary that camps out in lawn chairs? I can see it now, NFL Team Tailgate 3D Lions Addition, for teams that don’t talk trash, just get trashed.

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Emdigo
Verizon Wireless
Alltel Communications

DoubleClick Clicks Through To Mobile
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by Peter Suciu on September 25, 2007

doubleclick.jpgLook out Third Screen Media and AdMob. There is a new player on deck, and things are about to get interesting. This week digital advertising agency mobile made it official and announced the launch of DoubleClick Mobile, which will extend its digital advertising business to the mobile masses. And the ad giant didn’t miss a step in making this sound like a revolutionary move forward.

“Publishers are starting to see mobile as an exciting revenue growth area as budgets move from experimental to mainstream. Our clients want to take on this opportunity and sell mobile display advertising directly,” said Ari Paparo, DoubleClick’s vice president of rich media and emerging technologies. “As media companies begin to offer integrated digital ad packages to advertisers that include online display, rich media, video and mobile, everyone wins. The launch of DoubleClick Mobile marks an important step in bringing mobile into the mainstream digital advertising ecosystem.”

Interesting this comes just a week after Google opened up publisher enrollment for its AdSense for Mobile Program. Of course Google purchased DoubleClick earlier this year, so there is the possibility of integration between the two systems, but for now DoubleClick has said very little about Google’s AdSense for Mobile program. In fact, at this point the biggest competitor in the WAP space for DoubleClick could likely be aQuative’s Atlas division, which is currently owned by Microsoft.

DoubleClick Mobile could also change the way ads are viewed. But not by those who see them as potential buyers, but rather by those who produce them. As part of DoubleClick’s DART for Publishers (DFP) platform, DoubleClick Mobile will allow everyone involved in managing digital ad camps a way of tracking the results. This includes those from the ad staff to traffickers and even metrics analysts. Soon we’ll see how “targeted” a targeted ad campaign really is, and whether the results paid off.

DoubleClick

Barcode Fun for your Mobile Phone
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by John Kullman on September 24, 2007

scanbuy.JPGA wide range of companies send information to the MobileCrunch offices, and one came today that made me stop and think, “I wish I would have thought of that.” The idea has been around for a few years but hasn’t made much of a splash in the United States. MobileCrunch first mentioned the idea in October 2006, with the last update coming in May of this year, Pilot Program Launched for French Transit System. The idea is scanning barcodes with your mobile phone camera and the company is Scanbuy.

Barcodes aren’t a new technology. The first barcode patent was granted in 1952. But it took a couple of decades before they became commercially affordable. By the 1980’s barcodes and the scanning equipment that reads them began to take the world by storm. Shipping and retail companies still utilize those ponderous symbols and numbers. With the advent of inexpensive mobile computing and picture taking, the barcode may show up in places that you wouldn’t expect.

The U.S. Air Force is making a 60 city promotional tour this year that uses Scanbuy technology. Barcodes are placed throughout the showcase that visitors can scan. The Air Force then sends text messages, sound, video or games to the scanner’s handset. The marketing potential and cost savings are easy to see.

The military often experiments with cutting-edge technology and new innovations. That whole Internet thing was set up by the Department of Defense in the 1960s. As the costs of technology lower and become available to the public, it is inevitable that the private sector will follow where the government has gone before.

The marketing and information potential of barcodes is only now being tapped into. Unless something else comes along, the future may find us scanning all types of things to get product information, promotional deals, or simple price checks. The way the mobile industry uses the old barcode is only limited by the human imagination.

Scanbuy isn’t the only company that offers this service. It just happened to come to my attention today. But I see the potential that this can bring to consumers, marketers and sellers. This is a service that may become so commonplace; my father will ask me to show him how to use the camera on his mobile phone.

Scanbuy

VeriSign’s Mobile Banking Now Utilizes ClairMail Platform
by John Kullman on September 24, 2007

verisign1.jpgVeriSign, a company which operates digital infrastructure services across voice and data networks, announced today that it will tap into ClairMail’s 2-way mobile customer interaction platform for VeriSign Mobile Banking Solution. This agreement is only one part of a global technology alliance between the two companies.

VeriSign sees that the world’s financial institutions are looking for mobile messaging and content delivery for money matters. ClairMail’s platform and applications allows VeriSign Mobile Banking to support messaging (SMS and email), mobile web and native client applications. Financial institutions will be able to provide safe and easy 2-way services that include account management, fraud mitigation, actionable alerts, mobile payments, marketing campaigns, and other customer services.

“VeriSign is the leader in trusted managed services for ecommerce, security and financial services customers. We are confident that their world class messaging and operations infrastructure will enable banks, credit card issuers and brokerage customers to accelerate the use of the mobile device as a channel for 2-way customer interaction,” said Joseph Salesky, CEO of ClairMail. “This partnership enables a broad feature set for mobile banking to be delivered to a wide set of financial institutions in an on-demand, trusted managed service.”

“Since launching the VeriSign Mobile Banking Solution in March, we’ve sought differentiated offerings that dovetail with our solution strategy by creating a true competitive advantage for financial institutions,” said Brian Matthews, vice president, enterprise solutions, VeriSign. “We chose to work with ClairMail because their approach met VeriSign’s stringent requirements for scalability, reliability and security. Together, we can enable financial institutions to develop cost-saving efficiencies, while helping them build loyal, lasting relationships with their customers.”

Security concerns are going to prove to be an obstacle for VeriSign and its financial institution clients to overcome, at least in the United States. MobileCrunch reported earlier this month that Americans (are) Wary of Mobile Banking. Most Americans believe that banking over a mobile device is less secure than banking over the Internet. The public is going to have to be convinced that mobile financial services are at least as safe over a mobile phone as they are over a PC. Once people think mobile banking is safe, banking and other mobile financial services are sure to takeoff.

VeriSign
ClairMail

Fox Interactive Media Launches Free Mobile MySpace
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by Peter Suciu on September 24, 2007

myspace3.jpgNeed to check your MySpace page while on the go? Need to check someone else’s MySpace page while on the go? Doing a big of MySpace surfing has gotten a tad bit easier. Fox Interactive Media has announced that MySpace Mobile is now in beta and will be available to consumers this week with a wider FIM rollout planned in the coming months. And it will be free to use.

Of course you’ll have to put up with ads, but seems to be the trend with the mobile Web, and isn’t MySpace filled with ads anyway? (That of course begs the question how it can be “your space” if it is filled with stuff that isn’t exactly yours.) FIM has partnered with the Millennial Media advertising network to both sell and serve the mobile-based ads. This will include custom sponsorships and traditional display-based ads from other FIM properties including IGN, FOXSports.com and RottenTomatoes.com.

“Accessing the Internet from a mobile phone will soon be as common as text messaging and voice calling, and it’s FIM’s goal to deliver these new free, ad-supported experiences as additional options for our users on top of our incredibly popular premium mobile services,” said John Smelzer, Senior Vice President and GM of Mobile for Fox Interactive Media. “With our well-established carrier partnerships and our more than 80 million U.S. visitors per month, Fox Interactive Media is uniquely positioned to bring both free and premium Internet experiences to users on mobile phones.”

With the inclusion of the ads FIM will offer users more free content, tools and services that were previously available only to paid subscribers. Whether a paid mode, which is free of ads, will remain in place isn’t yet clear. The MySpace Mobile Web will allow free functionality to send and receive messages, comment on pictures and profiles, update blogs and view and change mood status. The service will be optimized and integrated on devices offered in North America by AT&T, T-Mobile and Helio.

In our busy lives it is hard to get any personal time, and personal space is almost unheard of in the office or at school. So maybe FIM is on to something. You’ll finally get your own space via MySpace anywhere you go.

MySpace Mobile

pa.gd (Paged Mobile) shortens Web for Mobile
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by Peter Suciu on September 24, 2007

pagedmobile.jpgWhen recently asked, “have you ever tired to enter a long Web address without using a standard QWERTY keyboard” I was reminded of my visit this summer to the City of Light. Paris is many things, but a high-tech metropolis it is not. The cybercafés were crowded and very few had “western” QWERTY keyboards. So I was reduced to trying to use my Blackberry and international mobile phone to check e-mail, and more importantly check the status of my eBay auctions! Well, my holiday to Europe was almost ruined when I lost one of the auctions because I couldn’t easily check my e-mail. Logging into eBay’s short Web site URL was easy enough, but other sites are a pain to type on mobile devices.

So over here at MobileCrunch we were was pleased to hear about Paged Mobile, or pa.gd as the company is also calling itself. Basically pa.gd is providing a solution to create shorter Web addresses, which are essentially similar to nicknames for Web sties. This service provides a short way to enter thousands of Web addresses much like online shortcuts. More than 11,000 sites to date are available and this works with YubNub commands. The site is currently in beta, so it will be one to watch and see how this evolves.

While it could mean further degradation of the English language, and reduce the common lexicon to more anagrams, anything that makes mobile Web surfer is worth it!

Paged Mobile

Mobile Users Come out Thumbplay
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by Peter Suciu on September 21, 2007

thumbplay.jpgDid you see something really funny on the street? Like a jogging Elvis or roller blading nun? Those are the sort of things we see all the time in New York (and things I like to talk about seeing). And do you want to share what you see? Well, you could send it to America’s Funniest Home Videos – I can’t believe that show is still on the air, nor can I believe anyone watches it – or to CNN. But the chances of getting airtime on TV are slim. This sounds like a perfect job for the Web instead.

Plus, we recently heard about Thumbplay.com, a Web 2.0 community that enables users to upload/download photos and videos from their mobile devices and host it on the site. Here users can share what they see, plus post comments and interact with users.

At this point the user-generated contact is about what you’d expect, in other words lots of stuff that people probably think is funny or interesting, but only to them. Thumbplay.com won’t be giving YouTube any competition in terms of high-quality user or flashy video. But that’s not the point. This is for those who want to record those special moments on their phone and share them for the world (even if the world doesn’t really care). So this will be a great place to post images of the rolling blading nun.

Thumbplay

Visto for Lotus Domino
by Peter Suciu on September 21, 2007

visto2.jpgMany road warriors – of the business kind that is, not the clad in leather Mad Max variety – swear by Lotus Domino, and this week mobile e-mail provider Visto Corporation has announced a marketing and enablement relationship with IBM. This will leverage the IBM Lotus Notes Traveler and help enable delivery of Visto’s Mobile for IBM Lotus Domino.

“In an age of increasing mobile usage, providing flexibility and choice to customers is demanded to address the range of IT configurations that can be found in businesses of all sizes,” said Michael Rhodin, general manager, Lotus Software, IBM Software Group. “The combination of Lotus
Notes Traveler and Visto Mobile offers a compelling mobility solution for the millions of Lotus Notes users.”

This deal will mean that Big Blue and Visto will also collaborate on the marketing of Visto Mobile for Lotus Domino. It will also provide existing and new users with mobile access to e-mail, as well as calendar appointments, contacts and other data, which can then be pushed directly to the user’s mobile handset.

This could be a good solution for those who do a lot of traveling and need to stay connected to the home office, especially depending on what mobile devices are being used. Anything that allows one device to do more is always good in our book, provided it doesn’t mean redundancy or bog down the user experience with yet another layer of menus to navigate. However, Visto has always been good with seamless integration, so this could be just the right solution for weary road warriors – even of the leather clad variety.

Visto

No Contract Unlimited Calling from Sprint-Nextel?
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by John Kullman on September 20, 2007

sprintnextel1.jpgSprint’s chief executive Gary Forsee told a Goldman Sachs investor conference yesterday that Sprint is thinking about expanding the test area for an unlimited calling plan that doesn’t require customers to sign a contract. Customers pay a monthly fee for as long as the service is required or affordable. Rivals Leap Wireless and MetroPCS already offer commitment free unlimited calling plans.

People with poor credit are wary of signing contracts that lock them in to monthly payments for 12-24 months. Most unlimited calling plans require such a commitment. Sprint is hoping to add subscribers by enticing contract shy consumers with the bait of unlimited calling.

Plans offered by Rivals Leap and MetroPCS are limited to their coverage areas, which is in no way national in scope. Nextel has more national coverage in America and could make inroads into the less populated parts of the country, while competing in large markets. Mr. Forsee didn’t give any particularities about Sprint’s new venture, so you’ll have to keep reading MobileCrunch for updates.

Unlimited calling plans can be notorious for fees that consumers aren’t aware of because they don’t carefully read their contracts. This is also true with the unlimited plans offered by Rivals Leap Wireless and MetroPCS. For example, roaming minutes may be limited, which incur cost when calling outside the coverage area. Sprint can capitalize on the competition by pointing out its coverage is greater, reducing roaming costs.

Wireless providers like the accountable income stream that contracts provide. The largest providers may shun contract-less unlimited calling plans, keeping this as an enticement to commit to a long-term agreement. Since Sprint-Nextel is the #3 provider in the U.S., it is looking for divergent ways to increase its market share. No contract unlimited calling may be the gimmick that a cash strapped nation looks to for its mobile phone service in the future.

Sprint
Rivals Leap Wireless
MetroPCS

Access MySpace with T-Mobile’s New Danger Powered Sidekick
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by John Kullman on September 20, 2007

myspace2.jpgT-Mobile has tapped into Danger’s programming geniuses to provide an enhanced MySpace experience for the T-Mobile application Sidekick. Now, instead of using a Web browser to visit MySpace, customers can download the new MySpace application to enjoy a unique MySpace experience on Sidekick. This is being touted as the most powerful mobile MySpace service available. Users have complete real-time access to MySpace on their hand sets.

“Sidekick users are often the hub of their circle of friends, and MySpace is the No. 1 Web site our users visit on their device,” said Jeff Hopper, vice president of marketing at T-Mobile USA. “We’ve worked closely with MySpace and Danger to create a powerful MySpace Mobile experience that is uniquely tailored for the T-Mobile Sidekick. We think MySpace and Sidekick users are going to love having complete control over their MySpace universe right from the palm of their hand.”

Sidekick has been carefully crafted so that users can easily navigate all aspects of the MySpace Mobile content. The design is optimized to deliver data to each user easily, while preserving the features that MySpace visitors love on their PCs.

“Innovating on our mobile platform is one of the most important initiatives for us,” said Amit Kapur, vice president of business development for MySpace. “Given the high degree of MySpace and Sidekick usage overlap, we know our users will be thrilled to have this optimized experience.”

The relationship between T-Mobile and MySpace is more evidence to show that mobile devices are being mainstreamed into market strategies for businesses that started as PC based. The increased computing power of mobile phones creates new opportunities that successful companies are going to continue to tap into.

T-Mobile
MySpace
Danger

Wirenode Brings Mobile Web Editing To Masses
3 Comments
by Peter Suciu on September 20, 2007

wirenode.jpgAnyone who says that the mobile Web is following the same path as the World Wide Web clearly doesn’t remember the mid-1990s. The Web didn’t launch with massive retailers, interactive forums and powerful search engines. The whole reason for the new vernacular of terms such as “surfing,” was because this was generally uncharted territory filled with small, and often times personal Web pages.

The Web had been around for a while before Amazon.com, Yahoo! and CNN ever bothered to go online. Back in the early days most Web sites were made at the personal level. But today editing a Web site for the mobile platform isn’t quite so easy as downloading a simple Web editor, or learning a few basic HTML tags. Part of the problem is that the mobile Web means that you’re not just coding for the PC or Mac, you have to consider dozens of constantly changing display sizes and make the pages easy enough to read and navigate on a very small screen.

This is where Wirenode comes in. This company provides a free mobile page editor, which even allows for the uploading of pictures and customization of your pages. The service is currently in beta, but users can register for the service to get coding. While the tools are clearly intended with everyone in mind, some basic HTML understanding will help.

But we’re pleased that the mobile Web isn’t going to have to leave out the little guy. After all, it was the little guy who made the Web what it is today.

Wirenode

Cotopia 2.0 Beta Testing
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by Peter Suciu on September 20, 2007

cotopia.jpgWhile every couple of years there is fresh competition in the electronic entertainment space in the living room, the real sleeping giant with video games is mobile handsets. Unlike even the Nintendo or Sony platforms, cellular phones, PDAs and other devices are purchased by people who aren’t otherwise “gamers.” Gaming is also one of the leading revenue streams for mobile developers.

At MobileCrunch we take the business of gaming seriously, hence our newly launched weekly MobileCrunchArcade round-up. But this week we’re getting word that Cotopia has launched its 2.0 version and is currently seeking beta testers. So rather than wait until next week to post, we’re bringing this news today.

What makes Cotopia interesting is that it is offering the kinds of games that those aforementioned non-gamers might most enjoy. Titles such as Chess, Reversi, Connect 4 and others. But the really interesting part is that Cotopia offers a free multiplayer experience, so you get in a quick game with a friend across the room or across the country. Considering that mobile handsets have that built in connectivity these functionality seems to be a no-brainer, yet many developers are only slowly testing the waters.

Look for more Cotopia news on MobileCrunchArcade. We’re likely going to be hearing a lot from them.

Cotopia

Mobile Game News 9-19-07
by Peter Suciu on September 19, 2007

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Each week MobileCrunchArcade compiles the biggest news from the world of mobile gaming.

This Week’s Headlines: Save the World With Heroes; Stewie’s Arsenal Set to Ambush; Skyzone Scoops Out the Action; Glu’s New Political Knockout; EA Hits the Board; Konami’s Contra Contest

Read More

PlayPhone Gets Platinum Studios’ Archive
by John Kullman on September 19, 2007

playphone.jpgIf you are a fan of comics and graphic novels, you may be excited to learn that PlayPhone now offers comics, ringtones and cell phone wall paper from Platinum Studios’ archive, the world’s largest collection of independent comic characters. Popular series such as Cowboys & Aliens, Hero By Night and KISS 4K will be available for download across all major wireless carriers. DrunkDuck, the Web comic community site owned by Platinum Studios, is also available on PlayPhone.

“Platinum Studios has long believed in the philosophy of ‘comics fueling media everywhere,’ and now we are able to deliver mobile versions of our comics directly to mobile consumers,” said Scott Mitchell Rosenberg, founder, chairman and chief executive officer of Platinum Studios, Inc.

“Tapping into the fan base for these comics series and giving them a new way to express their appreciation for this art form on their mobile phones is a natural method of delivery for the extensive Platinum Studios comic library,” added Brian Altounian, Platinum Studios’ president and chief operating officer.

I’ve never been a fan of comics but I know some people follow their favorite series passionately. Mobile services like PlayPhone provides allows people to show the whole world their individuality and passions on a handheld device. Other such applications like graphics from museums or ringtones from popular musicians have found a market niche. There is no reason why comic generated content can’t prove to be both profitable and popular among the comic reading public.

PlayPhone
Platinum Studios
DrunkDuck

Mobile Audience Composition from M:Metrics and Admob
by John Kullman on September 19, 2007

admob1.jpgM:Metrics, a mobile media measurement firm, and Admob, the largest mobile advertising firm, released a study today on audience composition for mobile advertising. Research shows that mobile advertising reaches the lucrative and elusive media consumer ages 18-34. This age group makes up 65% of respondents on the AdMob publisher network. The research shows that AdMob’s mobile network delivers broad demographic reach with desirable demographic sub-segments.

Data for the study was collected last quarter from over 2000 mobile sites and shows the diversity of the mobile media audience, which visits a wide range of mobile sites. African-Americans, who make up 6% of the mobile population, visited certain sites in excess of 50% of the traffic. Similar numbers were found for other sub-segments, such as women, Hispanics and others. This indicates that advertising targeting particular populations are effective.

“Brand advertisers can now reach their target audience on mobile phones using sophisticated demographic targeting,” said Omar Hamoui, CEO, AdMob. “By working with M:Metrics and leveraging our vast network audience across the site, carrier and handset level, we now enable advertisers to target their buys in ways that they have come to expect with traditional web advertising. Most importantly, they can reach their audience on the mobile web with scale.”

“Today marks another milestone in the evolution of advertising,” observed Will Hodgman, CEO, M:Metrics. “Since its advent, advertising has sought to reach the individual in a context where she can act on the message. With M:Audit, we’ve moved from reaching eyeballs to grabbing the transacting hand of the individual in the marketplace.”

As advertising becomes more important for mobile service providers, reaching targeted audiences is paramount. If the mobile industry shows that various demographics can be effectively targeted, a larger population of advertisers will be willing to buy space on mobile devices. Similar studies should be conducted in the future to entice more advertising money for the mobile community.

AdMob
M:Metrics

Style Kick Delivers Fashion News to Handsets
by Peter Suciu on September 18, 2007

Emdigo.jpgFashion commentator and actress Finola Hughes has kicked things up in the fashion world with the announcement of Style Kick with Finola Hughes, a new fashion application that will be offered exclusively on Verizon Wirless beginning in October.

The mobile magazine is being developed in conjunction with mobile software creator Emdigo Inc. And similar to a traditional magazine, Style Kick will offer an inside look at trends, as well as fashion tips and news. There will be four categories of content, and the magazine will be delivered via subscription on a bi-monthly basis.

“Fashion is everywhere and I’m happy to see that reflected in the ubiquity of the availability of Style Kick, “ said Finola Hughes. “Modern women are on the go but still want to keep up with the latest trends to look their best. With Style Kick by Emdigo, our subscribers will always have the most current fashion news at their fingertips, no matter where they are.”

The magazine will be available exclusively from Verizon Wireless, and subscription will be $3.99 a month, with direct billing from the carrier. The primary audience is girls and women age 14 and up.

As with other topics it might be hard to imagine how well fashion will translate to the smaller third screen of mobile handsets. But for those with an on-the-go lifestyle, as well as teen girls who want to share fashion tips, the handheld format might be ideal. Who knows maybe in the future those sitting next to the catwalk might not have a copy of Vogue, they might just have their handsets to read while waiting for the models to make it down the runway.

Emdigo

Myxer Works with AmieStreet on Ringtones
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by John Kullman on September 18, 2007

amiestreet.JPGMyxer has been at this weeks TechCrunch conference (the flagship of all the Crunches) showing its wares, when it announced yesterday that Myxer has been hired by AmieStreet to create and distribute mobile ringtones. The Myxer platform simplifies the delivery of any professional or user-generated content (including ringtones, images, audio and video) to mobile devices, no matter which carrier or network the phone is on.

You may be thinking, “So what, there are millions of ringtone providers.” But AmieStreet has a unique pricing angle. While most commercial ringtones are sold at a set price, AmieStreet uses a sliding scale based on the popularity of the ringtones. The price starts at 0, and as a ringtone increases in popularity the price goes up, until it maxes out at $1.99. This creates word-of-mouth advertising for new releases, and bragging rights for the people who get a popular ringtone for free. In effect, the customers drive the discovery, promotion and pricing of music. The first ringtone is “Walk Wit A Limp” by hip hop master Romeo.

“Myxer is making the content world mobile, and by powering AmieStreet’s ringtone offering, we are able to show how quickly and easily that can be done,” said Myk Willis, founder and chief technology officer of Myxer. “Just as Myxer has democratized mobile content distribution, so has AmieStreet democratized digital music and ringtone pricing – allowing the consumers full access to and control over the value of music.”

“When we decided to offer community-priced, a la carte ringtones, Myxer was the logical choice because of its simplicity and established product,” said AmieStreet’s co-CEO Elias Roman. “We are now able to bring social music discovery to the exploding mobile market while staying focused on providing a music retail experience that is totally community-driven.”

This partnership should be good for artists who want to get their music out to a greater audience. All AmieStreet musicians will be able to sell ringtones from the artist store, where mp3s are also sold. Once an artist’s content is uploaded to AmieStreet, it is automatically available to the 2.5 million users who download mobile content from Myxertones.

There may be a million ringtone providers out there, but AmieStreet’s pricing structure could make a breach into a tough marketplace. It is similar to what professional musicians go though in a quest for platinum. You start out giving free concerts, and as you become more popular the band charges more money to perform at larger venues. By mimicking this evolution, AmieStreet has tapped into the competitive nature of listeners and performers.

Myxertones
AmieStreet