Step right up, ladies and gentleman! Test your strength and potentially break the hell out of your iPhone!
Carnival Hammer is a new game for the iPhone that simulates.. well, a carnival hammer. You know, that game where you smash a little pad with an awkwardly weighted hammer to try and impress your lady friend with your smash-a-little-pad-with-an-awkwardly-weighted-hammer skills?
It’s a cute idea, and the game looks like it was designed well – but look, iPhone developers. Remember all that nonsense when the Wii first came out where people who sucked at holding onto things were flinging the Wiimotes into their TV sets? Nintendo had to double up the strength of their wriststrap – but that wasn’t enough, so they wrapped the remotes in a pillow. The iPhone doesn’t have a hole for a wrist strap, and people probably aren’t going to wrap their iPhones up in big padded jackets. Making use of the accelerometer is great, but any game that promotes people thrusting the iPhone through the air as hard as they can is probably a bad idea.
Now, if you’ll excuse me, I’m going to work out so that I can thrust my iPhone through the air as hard as I can when the game launches in the App Store on 3/20/09.
[via NoWhereElse]

A Public Service Announcement from Strong Bad Gameways, regarding safety for video games.
(It’s, um, loosely related?)
Link!
http://www.telltalegames.com/videos/gameways
Embed!
Awful idea, good concept. Would I flinging my $200 iPhone around in my hand, even if I was holding onto it? Probably not.
“when the game launches in the App Store on 3/20/09.”
How do they know the app’s launch date? Isn’t there an arbitrarily long app store approval process that could even result in the app never being allowed to appear in the store?
how is this any different than the Wii “issues” and its doing pretty well.
Cool iPhone blog, I hope you’re going to do some articles on the iPhone 3G S as well.