Archive for June 2009
Palm Pre gets a PlayStation emulator
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by Peter Ha on June 30, 2009

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Oh boy. I’ve found a reason to charge my Pre back from the dead. ZodTTD, purveyor of iPhone emulators galore, has struck again by installing psx4all on his Palm Pre. Surprisingly enough, Zod says the Pre’s hardware runs the emulator way better than the iPhone 3GS. But it’s not all peaches and cream.
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by Greg Kumparak on June 30, 2009

Well, iPhone OS 3.1 Beta just went live on Apple’s developer center and, as usual, it’s a quest to figure out what has changed. Our lovely developer friends have already started tearing it apart in search of that hidden gem detailing the iPhone 4GFP (The FP stands for “Face punch”), and we’re keeping tabs on what they find.

by Scott Merrill on June 30, 2009

Flick FishingLet’s face it: there are a lot of crappy games available for the iPhone. Even 99 cents — as cheap as that is — is more than I’m willing to pay for most games, since I’m unlikely to get even a dollar’s worth of enjoyment from them. Not so with Freeverse’s Flick Fishing. This 99 cent game offers a lot for that very small price tag. In addition to great graphics, excellent sounds, and decent gameplay, you can purchase expansion content in-game. And there are a variety of clever multiplayer aspects built in, too.

Video: HTC Sense gets ported to the G1, Flash and all
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by Greg Kumparak on June 30, 2009

When it became clear that HTC’s oh-so-pretty Sense UI wasn’t going to make it to the G1 by any official means, we figured it wouldn’t be too long before the goods leaked and an unofficial port was made. Hell, we outright said so.

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BlackBerry Tour now more government agency friendly
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by Greg Kumparak on June 30, 2009

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If you work in a top secret area (read: government agency, weapons lab, or Apple campus), phones packing cameras (or standalone cameras, for that matter) are usually frowned upon. Remember the “Loose Lips Sink Ships” campaign of WWII?

Fortunately for you high-falutin folk, RIM kept you in mind when designing the BlackBerry Tour. You’ll be able to pick one up 100% camera free come July 12th, ready to lurk in your pockets as you slink around your hush-hush headquarters. Plus, going with the camera-less version ought to save you some ducats, right? Nope. Both the version with eyes and without are $199.

Note to employers: If you’re going to set your employees up with Tours, don’t buy the sans-camera version unless it’s actually necessary. We’ve seen too many employers cut their employee’s work phones off at the knees, only to allow them to bring big-boy cameras to work. Yeah, that makes sense.

[Via CrackBerry]

Sprint and Harris team up to make the 2010 Census count
by Chris Velazco on June 30, 2009

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With 2009 halfway over, the US Government is gearing up for what’s sure to be one of the next year’s biggest undertakings: the tedious process of counting every single one of its citizens. That’s right folks, it’s T-minus 9 months to the 2010 Census. Read More

by Gagan Biyani on June 30, 2009

If you’ve been biting your nails off anticipating the launch of the Blackberry Tour, you probably want to visit a psychiatrist ASAP. But you can also be happy to know that Verizon Wireless just announced that they’ll be releasing the Tour on July 12th. The Tour provides anyone hell-bent on Verizon (like people who actually want their phone to make and receive calls) a good multimedia phone in the $200 price range.

David Blaine now douching up your iPhone
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by Greg Kumparak on June 29, 2009

I don’t know if you guys are aware, but nothing is better for making people think you’re awesome than doing card tricks. No, seriously. Anyone you know with a ton of friends only has so many friends because of their card trick repertoire.

Actually, there is one thing that’s cooler than doing card tricks: doing card tricks with virtual cards. For maximum cool, it must be done on an iPhone. Just when you started to think such incredible feats were impossible, David Blaine has saved the day with an iPhone app: David Blaine’s Street Magic: See-A-Card by David Blaine [brought to you by David Blaine].

For just $1.99, you can get all the benefits of knowing a card trick without actually learning a card trick. Whoever said you can’t buy friends?

Rumor: Nvidia Tegra phones in Q409? [Updated]
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by Greg Kumparak on June 29, 2009

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We’ve been excited about Nvidia’s Tegra chipset making its way to mobile handsets for as long as they’ve been showing off their prototypes – which, to be clear, is quite a while. They’ve managed to jam a beast of a computer down into a itty-bitty chip and sink the power requirements down to less than one watt, all while keeping the thing cheap. In other words, straight ridiculous computing power (games, HD video output) on a handset that lasts, as Nvidia puts it, “days and days”.

We’d heard whispers from Nvidia’s crew back at CES that this thing ought to make its mobile debut in Q4, but we had a hard time getting an official statement on the matter. Looks like it has become a sure thing since: in an interview with The Street, Nvidia’s GM of mobile Mike Rayfield fessed up that one of the big five manufacturers should launch a Tegra phone by the end of this year.

We aren’t going to take a stab at which of the big five we’re talking about here, but we can make educated guesses as to which platform it’ll run. Last we heard, Tegra played friendly with Windows CE Embedded, Windows Mobile, and Android. If you see us around, pardon the shade of blue that has conquered our faces; we’re not going to stop holding our breath until we get a Samsung-made, Android-based Tegra phone.

UPDATE: Looks like our own Peter Ha of CrunchGear nailed out this information in an interview with Nvidia last week. Not only that, but he took it one step further, getting pricing/carrier information; expect Tegra phones to launch in Q4 on AT&T/T-Mobile for right around the $199 price point.

T-Mobile’s Green Perks app goes live
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by Peter Ha on June 29, 2009

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I don’t typically cover apps or widgets that send e-coupons to my cellular phone very often or at all, but I kind of dig the Green Perks app from T-Mobile. It’s the Oregonian in me, I swear.

So, what is Green Perks and why should I download it onto my T-Mobile device? That’s what you’re asking yourself, right? Well, it’s meant to send e-coupons from Green Perks partners who offer environmentally conscious products and/or services. Said partners include Method, Jamba Juice, Volcom, Roxy and Quiksilver. Quiksilver, for example, has a collection of Eco Friendly threads. Volcom also carries a line of 100 percent organic cotton duds under the V-Co.logical collection. So, yeah, those coupons might come in handy if you’re out shopping as they’re the POS type.

Green Perks is just another facet in the Mobilize initiative from T-Mobile to help their customers be a little more green and eco-friendly. Check it out at T-Mobile Mobilize.

Vodafone thinking of buying T-Mo UK?
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by John Biggs on June 29, 2009

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Vodafone, the world’s largest cellular operator, is thinking about buying T-Mobile UK, making the giant even bigger. The plan is under scrutiny right now as it would essentially create a massive Euro-monopoly on the cellular front.

Vodafone declined to comment. But people familiar with the situation said the company was examining the case for making an offer for T-Mobile UK, or setting up a joint venture. In February, Vodafone and Hutchison Whampoa, the Hong Kong conglomerate, announced plans to combine their Australian mobile businesses.
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by Matt Burns on June 29, 2009

In a move that should have been done years ago, the top mobile phone suppliers of Europe have all signed an agreement that micro-USB will be the standard phone charging port. Soon consumers will not have to fret over charging cables as all the phones from Nokia, Sony Ericsson, LG, NEC, Qualcomm, Motorola, RIM, Samsung, Texas Instruments, and even Apple sold in Europe will all charge via micro-USB. We’re just curious if Apple is going to finally retire the Dock Connector from the iPhone or produce some sort of micro-USB adapter to comply with this agreement.

Quick Review: Mass Effect Galaxy
by Gagan Biyani on June 28, 2009

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Have you ever gotten excited about a new title that just came out from a game shop that you admire and love, only to play through the game and think: that’s it?! I got all worked up for THIS?! Well, that just happened to me. It took me all of 3 hours to beat Mass Effect Galaxy. No, I didn’t cheat. No, I didn’t take shortcuts (I actually spent longer than I should have on some parts). And, no, I didn’t skip any cut scenes (tempting as it was). If that isn’t enough reason to refrain from buying EA and Bioware’s most recent release, keep reading. Otherwise, save yourself the $2.99 and spend it on a Frosty or something.

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App Review: Lemonade Tycoon for iPhone
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by Doug Aamoth on June 28, 2009

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Free fun, thy name is Lemonade Tycoon. I downloaded EA Mobile’s free Lemonade Tycoon to my iPod touch yesterday and spent the better part of the afternoon creating my own beverage empire, one fresh squeezed glass at a time.

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App Roundup: games, games and more games
by Gagan Biyani on June 26, 2009

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There are more than 10,000 games on the App Store, according to Apptism. That’s 20% of all apps released on the store: how the hell do you decide which one to buy? We can’t help you there, but we can keep serving you up reviews of recently released games so you can decide for yourself. We spent the week fumbling around with 5 of them: Tradewinds 2, Castle Of Magic, Archon, Jungle Bloxx, and Pocket Gold. Read on for our impressions

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No HTC Hero UI for you! T-Mobile user!
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by Devin Coldewey on June 26, 2009

google_g1_phone_desktopLooks like the licensing nazi has struck again. The slick “Sense” UI on the coveted HTC Hero is not going to be available as an upgrade for anybody in the US any time soon. That’s right, even though my G1 and the MyTouch/Magic are made and developed by HTC, you’ll find it also says Google on the back. Being a Google-branded product apparently precludes the Magic and G1 from using the Sense UI featured on the Hero, by dint of some sort of evil licensing sorcery.

Personally I’m not that offended; the Hero was made to take advantage of the Sense UI, and I think you would get a sub-optimal experience on the G1 or Magic. Sure, I would have liked to give it a shot, but not so much that I’m going to take it to the streets.
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Android Development Kit goes native
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by Greg Kumparak on June 26, 2009

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When the iPhone SDK launched and the platform was opened to native applications, it was huge news. No longer limited to cruddy web apps, developers flocked to the platform and the App Store exploded.

Last night, Google announced that developers were now free to develop native applications for the Android platform. Unfortunately, this move isn’t nearly as monumental.

Unlike the iPhone’s web apps, the non-native applications that run on Android are actually quite capable. Android apps generally run inside of a virtual shell called “Dalvik”, allowing improved compatibility across devices without hindering the functions supplied by the platform. Native applications are a big tradeoff; they can perform better and can make use of C/C++ code, but require significantly more work for the same functionality and device portability.

In other words: don’t expect the Market to fill with goodies because of this, but some apps might make use of it in time.

by Serkan Toto on June 26, 2009

Augmented reality (AR), the mixing of real-world data with computer-generated information, is currently a hot topic in the web world and is poised to play an even bigger role in the very near future. And cell phones in particular seem to be especially suitable as AR vehicles, meaning the devices will make it possible to impose graphical layers over real-world images while on the go.

by Nicholas Deleon on June 25, 2009

Here’s more evidence that texting and driving is terribly dangerous. Car and Driver magazine tested to see how long it takes to hit the brake when completely unimpaired, legally drunk, reading e-mail, and sending a text message. It turns out that sending a text message adds 70 feet to your drive before you hit the break, the most out of all four scenarios.

AT&T UVerse Controller for iPhone
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by John Biggs on June 25, 2009

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This is an interesting addition to your AT&T U-verse TV DVR (does anyone have one? I’ve never seen one). The new iPhone app allows folks to control their DVRs remotely using the Touch or the iPhone and augments the current Web Remote Access service available for U-verse.

The app allows you to pick and record content from the comfort of being in front of your iPhone.

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