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	<title>Comments on: Interview: Nicholas Francis, COO of Unity, a leading iPhone game development platform</title>
	<atom:link href="http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/</link>
	<description>All About Mobile 2.0</description>
	<lastBuildDate>Mon, 22 Mar 2010 11:52:38 +0000</lastBuildDate>
	
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		<title>By: bob</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-453620</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Tue, 13 Oct 2009 18:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-453620</guid>
		<description>It won&#039;t be Adobe. They have their own Web-based 3D technology called Shockwave 3D. It&#039;s the hottest 3D technology on the Web, and is currently being updated for release next year: http://blogs.adobe.com/shockwaves/2009/06/how_hot_is_shockwave_3d.html

Here is a list of hundreds of Shockwave 3D games:
http://www.shockwave3d.com/</description>
		<content:encoded><![CDATA[<p>It won&#8217;t be Adobe. They have their own Web-based 3D technology called Shockwave 3D. It&#8217;s the hottest 3D technology on the Web, and is currently being updated for release next year: <a href="http://blogs.adobe.com/shockwaves/2009/06/how_hot_is_shockwave_3d.html" rel="nofollow">http://blogs.adobe.com/shockwaves/2009/06/how_hot_is_shockwave_3d.html</a></p>
<p>Here is a list of hundreds of Shockwave 3D games:<br />
<a href="http://www.shockwave3d.com/" rel="nofollow">http://www.shockwave3d.com/</a></p>
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		<title>By: Dave Mariner</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447870</link>
		<dc:creator>Dave Mariner</dc:creator>
		<pubDate>Mon, 17 Aug 2009 11:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447870</guid>
		<description>Hi David, 
 With regards to the high end effects, &quot;to the metal&quot; idea, unless you have real specific requirements, most people will actually get better performance using Unity than rolling their own tech. 

Sounds bizarre I know, but the guys in Lithuania *reallY* know what they&#039;re doing, and spent a whole load of time optimizing the hell out of the rendering code. They can quite literally turn math into ice-cream if they want to. 

(Full disclosure - I *don&#039;t* work for Unity, but am good friends with most of the guys...they&#039;ll get the ice cream reference)</description>
		<content:encoded><![CDATA[<p>Hi David,<br />
 With regards to the high end effects, &#8220;to the metal&#8221; idea, unless you have real specific requirements, most people will actually get better performance using Unity than rolling their own tech. </p>
<p>Sounds bizarre I know, but the guys in Lithuania *reallY* know what they&#8217;re doing, and spent a whole load of time optimizing the hell out of the rendering code. They can quite literally turn math into ice-cream if they want to. </p>
<p>(Full disclosure &#8211; I *don&#8217;t* work for Unity, but am good friends with most of the guys&#8230;they&#8217;ll get the ice cream reference)</p>
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		<title>By: Oh yeah</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447869</link>
		<dc:creator>Oh yeah</dc:creator>
		<pubDate>Mon, 17 Aug 2009 11:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447869</guid>
		<description>a HUGE extra at that. *nods*</description>
		<content:encoded><![CDATA[<p>a HUGE extra at that. *nods*</p>
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		<title>By: Rob</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447735</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sat, 15 Aug 2009 15:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447735</guid>
		<description>You can email support and ask for an iPhone trial.  I would recommend using the desktop version to go through all of the learning materials before asking for the iPhone trial.  Plus doing it that way you get 30 days for the desktop trial + another 30 days for the iPhone trial.  60 days was more than enough for me to get a good grip of Unity3D.</description>
		<content:encoded><![CDATA[<p>You can email support and ask for an iPhone trial.  I would recommend using the desktop version to go through all of the learning materials before asking for the iPhone trial.  Plus doing it that way you get 30 days for the desktop trial + another 30 days for the iPhone trial.  60 days was more than enough for me to get a good grip of Unity3D.</p>
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		<title>By: Tom Higgins</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447666</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Fri, 14 Aug 2009 23:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447666</guid>
		<description>Hey Darren, FYI:

http://www.packtpub.com/unity-game-development-essentials/book

And we&#039;re working on learning materials, for now we have these:

http://unity3d.com/support/resources

Our demo team is working on more, next up is an iPhone specific tutorial that will be out when we release our Unity iPhone 1.1 update later this month.</description>
		<content:encoded><![CDATA[<p>Hey Darren, FYI:</p>
<p><a href="http://www.packtpub.com/unity-game-development-essentials/book" rel="nofollow">http://www.packtpub.com/unity-game-development-essentials/book</a></p>
<p>And we&#8217;re working on learning materials, for now we have these:</p>
<p><a href="http://unity3d.com/support/resources" rel="nofollow">http://unity3d.com/support/resources</a></p>
<p>Our demo team is working on more, next up is an iPhone specific tutorial that will be out when we release our Unity iPhone 1.1 update later this month.</p>
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		<title>By: Tom Higgins</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447665</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Fri, 14 Aug 2009 23:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447665</guid>
		<description>Hey folks, I&#039;m the Product Evangelist for Unity and I want to make sure some information is clear:

1. We license Unity on a per developer basis, once you have your license you are then free to make as many games as you like without any per-game or revenue share payments. The only exception to this is the Wii where we do charge per-title.

2. We have trials of all our products, but only a Unity Indie is available directly off the site. Anyone who wants to try out Unity Pro or our iPhone tools can request that by writing to us at sales@unity3d.com.

3. The future of Unity has a lot more in store for everyone. I can&#039;t comment on other platforms in specific but I can say that we&#039;re looking at additional mobile and gaming platforms (consoles). Keep an eye out as we&#039;ll continue to grow our product.

Anyone interest in Unity can/should drop by our community forums:

http://forum.unity3d.com

I post under the name HiggyB, come say hi! Of course I&#039;ll also check back here for additional comments/questions.</description>
		<content:encoded><![CDATA[<p>Hey folks, I&#8217;m the Product Evangelist for Unity and I want to make sure some information is clear:</p>
<p>1. We license Unity on a per developer basis, once you have your license you are then free to make as many games as you like without any per-game or revenue share payments. The only exception to this is the Wii where we do charge per-title.</p>
<p>2. We have trials of all our products, but only a Unity Indie is available directly off the site. Anyone who wants to try out Unity Pro or our iPhone tools can request that by writing to us at <a href="mailto:sales@unity3d.com">sales@unity3d.com</a>.</p>
<p>3. The future of Unity has a lot more in store for everyone. I can&#8217;t comment on other platforms in specific but I can say that we&#8217;re looking at additional mobile and gaming platforms (consoles). Keep an eye out as we&#8217;ll continue to grow our product.</p>
<p>Anyone interest in Unity can/should drop by our community forums:</p>
<p><a href="http://forum.unity3d.com" rel="nofollow">http://forum.unity3d.com</a></p>
<p>I post under the name HiggyB, come say hi! Of course I&#8217;ll also check back here for additional comments/questions.</p>
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		<title>By: Vj</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447639</link>
		<dc:creator>Vj</dc:creator>
		<pubDate>Fri, 14 Aug 2009 19:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447639</guid>
		<description>Unity is a nice product as far as I have read and heard about it. 
One good question should have been asked to Nicholas which would have been diifferent from the [ast available info was.

What is the future of unity ? 
Would we be able to make games on symbian, android, psp or other platforms also using Unity in near future?

I hope he reads this and comment.

Units is really good Nicholas. hats off to you and team.</description>
		<content:encoded><![CDATA[<p>Unity is a nice product as far as I have read and heard about it.<br />
One good question should have been asked to Nicholas which would have been diifferent from the [ast available info was.</p>
<p>What is the future of unity ?<br />
Would we be able to make games on symbian, android, psp or other platforms also using Unity in near future?</p>
<p>I hope he reads this and comment.</p>
<p>Units is really good Nicholas. hats off to you and team.</p>
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		<title>By: <fb:name linked="false" useyou="false" uid="672697683">Iggy Mwangi</fb:name></title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447633</link>
		<dc:creator><fb:name linked="false" useyou="false" uid="672697683">Iggy Mwangi</fb:name></dc:creator>
		<pubDate>Fri, 14 Aug 2009 19:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447633</guid>
		<description>They are not only about games, They have good tools, not great, but good enough, they have a great browser plugin, they have an energetic and loyal community, they have a shot at making the 3D web happen someday, that&#039;s impressive because even Google&#039;s 3D web initiatives are languishing. I suspect that they will be acquired by someone with lots of cash someday, someone who might be thinking of going after the dream of a 3D web, maybe Adobe, Apple or Amazon ... could be MS, GOOG or even CSCO, the 3D web will happen someday and Unity is sitting right there waiting for that day...</description>
		<content:encoded><![CDATA[<p>They are not only about games, They have good tools, not great, but good enough, they have a great browser plugin, they have an energetic and loyal community, they have a shot at making the 3D web happen someday, that&#8217;s impressive because even Google&#8217;s 3D web initiatives are languishing. I suspect that they will be acquired by someone with lots of cash someday, someone who might be thinking of going after the dream of a 3D web, maybe Adobe, Apple or Amazon &#8230; could be MS, GOOG or even CSCO, the 3D web will happen someday and Unity is sitting right there waiting for that day&#8230;</p>
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		<title>By: Mark</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447615</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447615</guid>
		<description>@Darren @the real deal @billyw All good points - thanks :)</description>
		<content:encoded><![CDATA[<p>@Darren @the real deal @billyw All good points &#8211; thanks :)</p>
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		<title>By: billyw</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447613</link>
		<dc:creator>billyw</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447613</guid>
		<description>if you read the differences between the different versions, there are some compelling reasons not to go with the cheap version. 

I&#039;d say a $600 average is too low, and would probably put the license avg at about $1600-2000.</description>
		<content:encoded><![CDATA[<p>if you read the differences between the different versions, there are some compelling reasons not to go with the cheap version. </p>
<p>I&#8217;d say a $600 average is too low, and would probably put the license avg at about $1600-2000.</p>
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		<title>By: David Winter</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447612</link>
		<dc:creator>David Winter</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:29:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447612</guid>
		<description>Unity is great because it allows you to develop for multiple platforms with one consistent tool set. I haven&#039;t bought it yet, but I have talked to people developing Serious Games who love it. Also, the team is very friendly - I had a few pre-sales questions, and they were extremely helpful.

If you need every last bit of processor power for high-end effects, you might want to code &quot;to the metal&quot;, though.

That being said ... Dear TechCrunch, it&#039;s 2009. Don&#039;t you think it&#039;s time to implement a rating system for comments? The first one on this story is a less-than-stellar &quot;It’s an good news, thanks&quot;, and that&#039;s not the worst I have seen here today. I&#039;d love to bury this and other link spam to hell... Thank you.</description>
		<content:encoded><![CDATA[<p>Unity is great because it allows you to develop for multiple platforms with one consistent tool set. I haven&#8217;t bought it yet, but I have talked to people developing Serious Games who love it. Also, the team is very friendly &#8211; I had a few pre-sales questions, and they were extremely helpful.</p>
<p>If you need every last bit of processor power for high-end effects, you might want to code &#8220;to the metal&#8221;, though.</p>
<p>That being said &#8230; Dear TechCrunch, it&#8217;s 2009. Don&#8217;t you think it&#8217;s time to implement a rating system for comments? The first one on this story is a less-than-stellar &#8220;It’s an good news, thanks&#8221;, and that&#8217;s not the worst I have seen here today. I&#8217;d love to bury this and other link spam to hell&#8230; Thank you.</p>
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		<title>By: Randy Edmonds</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447611</link>
		<dc:creator>Randy Edmonds</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447611</guid>
		<description>I&#039;m a huge Unity fanboy and developer. I&#039;m always open for freelance work.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a huge Unity fanboy and developer. I&#8217;m always open for freelance work.</p>
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		<title>By: Darren</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447610</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447610</guid>
		<description>Mark: They also make serious games for industy(not mentioned here) and also the costs mentioned are indie licences, The prices go up for more for pro versions and assets server and also iphone addon , training etc 

I am a owner of unity and its a tidy peice of kit but my only complaint would be the lack of learning materials. I would love a professional screencast series and a book.</description>
		<content:encoded><![CDATA[<p>Mark: They also make serious games for industy(not mentioned here) and also the costs mentioned are indie licences, The prices go up for more for pro versions and assets server and also iphone addon , training etc </p>
<p>I am a owner of unity and its a tidy peice of kit but my only complaint would be the lack of learning materials. I would love a professional screencast series and a book.</p>
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		<title>By: Jen Gordon</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447609</link>
		<dc:creator>Jen Gordon</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447609</guid>
		<description>we used OpenGL for our game Popper but definitely want to look into doing Unity games - any devs out there looking for a freelance gig? :)

oh and here&#039;s an interesting article on promoting your iPhone app using Hollrr: http://bit.ly/TGsTL</description>
		<content:encoded><![CDATA[<p>we used OpenGL for our game Popper but definitely want to look into doing Unity games &#8211; any devs out there looking for a freelance gig? :)</p>
<p>oh and here&#8217;s an interesting article on promoting your iPhone app using Hollrr: <a href="http://bit.ly/TGsTL" rel="nofollow">http://bit.ly/TGsTL</a></p>
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		<title>By: thought</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447607</link>
		<dc:creator>thought</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:15:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447607</guid>
		<description>&gt; 9000 customers x $600 = 5.4 Mil, assuming everyone bought one copy of the base package.

Their &#039;indie&#039; package is $200 - probably most licenses sold were like that. So that is $1.8M.

But the 9,000 might be spread over a few years, so it really does seem like a viable business at these prices is quite borderline.

Bottom line, there are reasons why serious game engines, with dozens of developers behind them, end up costing a lot of money. But if these guys can disrupt the market, good for them.</description>
		<content:encoded><![CDATA[<p>&gt; 9000 customers x $600 = 5.4 Mil, assuming everyone bought one copy of the base package.</p>
<p>Their &#8216;indie&#8217; package is $200 &#8211; probably most licenses sold were like that. So that is $1.8M.</p>
<p>But the 9,000 might be spread over a few years, so it really does seem like a viable business at these prices is quite borderline.</p>
<p>Bottom line, there are reasons why serious game engines, with dozens of developers behind them, end up costing a lot of money. But if these guys can disrupt the market, good for them.</p>
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		<title>By: Mark</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447606</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447606</guid>
		<description>With a head office in San Francisco, 44 developers on the payroll and (from the sounds of it) multiple offices with overhead to maintain (assuming the 9000 customer  number is correct) $5.4 mil in revenue split over multiple years would barely keep the lights on, so that argument doesn&#039;t really hold up.

@Willie, thanks for clearing up that the engine costs more on the Wii and other platforms. That makes their revenue position make more sense in the larger picture.</description>
		<content:encoded><![CDATA[<p>With a head office in San Francisco, 44 developers on the payroll and (from the sounds of it) multiple offices with overhead to maintain (assuming the 9000 customer  number is correct) $5.4 mil in revenue split over multiple years would barely keep the lights on, so that argument doesn&#8217;t really hold up.</p>
<p>@Willie, thanks for clearing up that the engine costs more on the Wii and other platforms. That makes their revenue position make more sense in the larger picture.</p>
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		<title>By: pandabear</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447605</link>
		<dc:creator>pandabear</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447605</guid>
		<description>There is a trial but not for the iphone. I suggest get the pc trial and make something cool. then you can get the iphone version if you have the chops.</description>
		<content:encoded><![CDATA[<p>There is a trial but not for the iphone. I suggest get the pc trial and make something cool. then you can get the iphone version if you have the chops.</p>
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		<title>By: perpetuity</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447604</link>
		<dc:creator>perpetuity</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447604</guid>
		<description>Gosh, a story about the iPhone that doesn&#039;t involve some whiner talking about how they quit the platform.

I love Unity! We use it ... and it rocks.</description>
		<content:encoded><![CDATA[<p>Gosh, a story about the iPhone that doesn&#8217;t involve some whiner talking about how they quit the platform.</p>
<p>I love Unity! We use it &#8230; and it rocks.</p>
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		<title>By: Mark</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447603</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 14 Aug 2009 17:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447603</guid>
		<description>dude, it was a question regarding the business model - i stated myself in the post that i was asking whether they have upgrades to higher royalty based licenses. chill out. relax. it&#039;s friday.</description>
		<content:encoded><![CDATA[<p>dude, it was a question regarding the business model &#8211; i stated myself in the post that i was asking whether they have upgrades to higher royalty based licenses. chill out. relax. it&#8217;s friday.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ron</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447602</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Fri, 14 Aug 2009 16:58:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447602</guid>
		<description>I got to say that the post made me want to try it out, alas it seems there&#039;s no trial version for the Unity for iPhone, and the pricing model for the iPhone isn&#039;t clear either on their website.

Am I suppose to buy a $1000 for something I haven&#039;t tried at all?</description>
		<content:encoded><![CDATA[<p>I got to say that the post made me want to try it out, alas it seems there&#8217;s no trial version for the Unity for iPhone, and the pricing model for the iPhone isn&#8217;t clear either on their website.</p>
<p>Am I suppose to buy a $1000 for something I haven&#8217;t tried at all?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JungLee</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447599</link>
		<dc:creator>JungLee</dc:creator>
		<pubDate>Fri, 14 Aug 2009 16:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447599</guid>
		<description>unity good for game make.</description>
		<content:encoded><![CDATA[<p>unity good for game make.</p>
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	</item>
	<item>
		<title>By: Willie Prinsloo</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447598</link>
		<dc:creator>Willie Prinsloo</dc:creator>
		<pubDate>Fri, 14 Aug 2009 16:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447598</guid>
		<description>and you pay extra for Wii development licence ...</description>
		<content:encoded><![CDATA[<p>and you pay extra for Wii development licence &#8230;</p>
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	</item>
	<item>
		<title>By: riffTech</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447597</link>
		<dc:creator>riffTech</dc:creator>
		<pubDate>Fri, 14 Aug 2009 16:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447597</guid>
		<description>mark, you are an idiot. i seriously hope you are not involved with any ACTUAL business.</description>
		<content:encoded><![CDATA[<p>mark, you are an idiot. i seriously hope you are not involved with any ACTUAL business.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aaron</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447596</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Fri, 14 Aug 2009 16:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447596</guid>
		<description>9000 customers x $600 = 5.4 Mil, assuming everyone bought one copy of the base package.</description>
		<content:encoded><![CDATA[<p>9000 customers x $600 = 5.4 Mil, assuming everyone bought one copy of the base package.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ontairo Britton</title>
		<link>http://www.mobilecrunch.com/2009/08/14/interview-nicholas-francis-coo-of-unity-the-leading-iphone-game-development-platform/comment-page-1/#comment-447594</link>
		<dc:creator>Ontairo Britton</dc:creator>
		<pubDate>Fri, 14 Aug 2009 16:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=17422#comment-447594</guid>
		<description>Clever Coding got a Unity-based game into the top 100 apps which took less than a month development time. With well-priced marketing, that&#039;s a great return.</description>
		<content:encoded><![CDATA[<p>Clever Coding got a Unity-based game into the top 100 apps which took less than a month development time. With well-priced marketing, that&#8217;s a great return.</p>
]]></content:encoded>
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