
Apple made it possible for iPhone developers to offer in-app purchase five weeks ago, an option Android devs currently don’t have. But now Shanghai-based mobile technology company Urbian found a work-around to enable in-app purchase, saying they’re the first developers that did. The app in question is Ringz, a puzzle game that’s available for free on the Android market (the iPhone version is in review by the way).
Ringz lets you buy and download more levels (so-called Level Packs) from within the app. If the extension is returned or deinstalled, the extra functionality disappears from the base application. Urbian says some users tried copying the Level Pack files to a different path on an SD card to return them later and then use the extension for free – but this won’t work with their app.
Please click on the following graphic Urbian prepared for MobileCrunch to see how the work-around works.


That’s pretty interesting.
Expect a whole host of free stuff augmented by pay-sections. Makes sense.
This actually looks interesting… i hope theres more free stuff on the way…
Sara
http://www.isopurewater.com/
Oracles Android app has had in-app purchases for couple of months now.
That is nothing new. Locale and Open Home both do that. All that is a uri link to the market place with a search for their unique package domain. Anyone can do that and alot have. They are the only ones advertising it as a unique system.
Would be interesting if someone would publish a kind of library or framework do allow us to do the same kind of thing without needing to reinvent the wheel.
It may also be used to avoid the need of having both a free (limited) version of the application an the full one.
Hi Patrick –
Sure thing, we can show you how it’s done. Shoot us an email.
Cheers,
Chris
Hi Chris, Could you give me your e-mail id ?
That’s really cool game, I love it!
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how to make sure you are intelligent enough?
ok, play it, then you will see… have fun!