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	<title>Comments on: Playmesh Tops the Charts with #1 Game on the iPhone: iFarm downloaded 1 million times in 10 days</title>
	<atom:link href="http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/</link>
	<description>All About Mobile 2.0</description>
	<lastBuildDate>Fri, 19 Mar 2010 19:05:29 +0000</lastBuildDate>
	
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		<title>By: SirBumalot</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-464360</link>
		<dc:creator>SirBumalot</dc:creator>
		<pubDate>Fri, 15 Jan 2010 03:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-464360</guid>
		<description>They did create a wonderful game that they set up no protection from hackers, no customer service for those that spend money on their apps and created out of laziness a banding system for their players. I truly hope apple does not allow their “premium” apps to come out. If Playmess can not even manage their games now with paying customers already, what makes you think that they will be able to do any better with those? Besides, all their games are the same game with different pictures. That really creative. They brag that they only have five employees, if they can not respond to same email sent over 500 times, what makes you think that they’ll help you with anything. They hide in lies. Read their tweets, JOKE. Google their name and all you get is bad reviews and customers just wanting a response on an email or question. If you look at their own reviews and comments, you’d think they were the best thing since Jesus himself.</description>
		<content:encoded><![CDATA[<p>They did create a wonderful game that they set up no protection from hackers, no customer service for those that spend money on their apps and created out of laziness a banding system for their players. I truly hope apple does not allow their “premium” apps to come out. If Playmess can not even manage their games now with paying customers already, what makes you think that they will be able to do any better with those? Besides, all their games are the same game with different pictures. That really creative. They brag that they only have five employees, if they can not respond to same email sent over 500 times, what makes you think that they’ll help you with anything. They hide in lies. Read their tweets, JOKE. Google their name and all you get is bad reviews and customers just wanting a response on an email or question. If you look at their own reviews and comments, you’d think they were the best thing since Jesus himself.</p>
]]></content:encoded>
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		<title>By: Doc</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-462179</link>
		<dc:creator>Doc</dc:creator>
		<pubDate>Wed, 30 Dec 2009 22:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-462179</guid>
		<description>just a test for the google slap:
http://diekirscheaufdersahne.blogspot.com/</description>
		<content:encoded><![CDATA[<p>just a test for the google slap:<br />
<a href="http://diekirscheaufdersahne.blogspot.com/" rel="nofollow">http://diekirscheaufdersahne.blogspot.com/</a></p>
]]></content:encoded>
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		<title>By: Car games</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458840</link>
		<dc:creator>Car games</dc:creator>
		<pubDate>Wed, 02 Dec 2009 15:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458840</guid>
		<description>I am interested to have more iPhone games. please give me the links.</description>
		<content:encoded><![CDATA[<p>I am interested to have more iPhone games. please give me the links.</p>
]]></content:encoded>
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		<title>By: Car games</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458839</link>
		<dc:creator>Car games</dc:creator>
		<pubDate>Wed, 02 Dec 2009 15:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458839</guid>
		<description>I have a iPhone. I would like to have more iPhone games.</description>
		<content:encoded><![CDATA[<p>I have a iPhone. I would like to have more iPhone games.</p>
]]></content:encoded>
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		<title>By: Montoya</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458802</link>
		<dc:creator>Montoya</dc:creator>
		<pubDate>Tue, 01 Dec 2009 20:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458802</guid>
		<description>&quot;but because they’ve got no venture funding and no marketing or PR representatives, they aren’t in the spotlight quite as often&quot;

Hear, hear. Let&#039;s rephrase this: 

&quot;but because they have no VCs to call in favors at the media outlets or pay TechCrunch for articles, and they don&#039;t waste their money on overpriced PR reps, they aren&#039;t in the spotlight as often (however, users don&#039;t give a crap how many times you get mentioned on TechCrunch, as evidenced by how successful they are)&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;but because they’ve got no venture funding and no marketing or PR representatives, they aren’t in the spotlight quite as often&#8221;</p>
<p>Hear, hear. Let&#8217;s rephrase this: </p>
<p>&#8220;but because they have no VCs to call in favors at the media outlets or pay TechCrunch for articles, and they don&#8217;t waste their money on overpriced PR reps, they aren&#8217;t in the spotlight as often (however, users don&#8217;t give a crap how many times you get mentioned on TechCrunch, as evidenced by how successful they are)&#8221;</p>
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		<title>By: Montoya</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458801</link>
		<dc:creator>Montoya</dc:creator>
		<pubDate>Tue, 01 Dec 2009 20:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458801</guid>
		<description>I think he meant &quot;game.&quot;</description>
		<content:encoded><![CDATA[<p>I think he meant &#8220;game.&#8221;</p>
]]></content:encoded>
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		<title>By: Montoya</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458800</link>
		<dc:creator>Montoya</dc:creator>
		<pubDate>Tue, 01 Dec 2009 20:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458800</guid>
		<description>Since Zynga got rich, bitch. 

Sorry, I just had to rhyme that. But it&#039;s true.</description>
		<content:encoded><![CDATA[<p>Since Zynga got rich, bitch. </p>
<p>Sorry, I just had to rhyme that. But it&#8217;s true.</p>
]]></content:encoded>
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		<title>By: Kostas</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458798</link>
		<dc:creator>Kostas</dc:creator>
		<pubDate>Tue, 01 Dec 2009 18:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458798</guid>
		<description>&quot;I haven’t heard of an app that’s done better on the App Store.&quot;

Well, iSteam had more than 1 million downloads in 7 days :)

http://isteam.co.uk/2009/01/07/isteam-dominates-hits-1-million-downloads-in-its-first-week/</description>
		<content:encoded><![CDATA[<p>&#8220;I haven’t heard of an app that’s done better on the App Store.&#8221;</p>
<p>Well, iSteam had more than 1 million downloads in 7 days :)</p>
<p><a href="http://isteam.co.uk/2009/01/07/isteam-dominates-hits-1-million-downloads-in-its-first-week/" rel="nofollow">http://isteam.co.uk/2009/01/07/isteam-dominates-hits-1-million-downloads-in-its-first-week/</a></p>
]]></content:encoded>
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		<title>By: Emily</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458786</link>
		<dc:creator>Emily</dc:creator>
		<pubDate>Tue, 01 Dec 2009 14:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458786</guid>
		<description>Cut that in half. The article says Playmesh has 5 million users and 10 million downloads.</description>
		<content:encoded><![CDATA[<p>Cut that in half. The article says Playmesh has 5 million users and 10 million downloads.</p>
]]></content:encoded>
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		<title>By: Vezquex</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458771</link>
		<dc:creator>Vezquex</dc:creator>
		<pubDate>Tue, 01 Dec 2009 10:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458771</guid>
		<description>Many are succeeding at it. It is fairly difficult to code the right thing at the right time, though. Most people choose the steady job over a slim chance at real success.</description>
		<content:encoded><![CDATA[<p>Many are succeeding at it. It is fairly difficult to code the right thing at the right time, though. Most people choose the steady job over a slim chance at real success.</p>
]]></content:encoded>
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		<title>By: MC</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458752</link>
		<dc:creator>MC</dc:creator>
		<pubDate>Tue, 01 Dec 2009 01:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458752</guid>
		<description>Half a million dollars a year net income each? I&#039;m sure the average income is considerably less than that,  so if what they do is simply ripping off  what someone else has already done then why doesn&#039;t everyone do the same and reap the same income?</description>
		<content:encoded><![CDATA[<p>Half a million dollars a year net income each? I&#8217;m sure the average income is considerably less than that,  so if what they do is simply ripping off  what someone else has already done then why doesn&#8217;t everyone do the same and reap the same income?</p>
]]></content:encoded>
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		<title>By: cliq</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458751</link>
		<dc:creator>cliq</dc:creator>
		<pubDate>Tue, 01 Dec 2009 01:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458751</guid>
		<description>But all of the founders are around 23. and if their business is growing, then...</description>
		<content:encoded><![CDATA[<p>But all of the founders are around 23. and if their business is growing, then&#8230;</p>
]]></content:encoded>
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		<title>By: cliq</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458750</link>
		<dc:creator>cliq</dc:creator>
		<pubDate>Tue, 01 Dec 2009 01:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458750</guid>
		<description>but all of the founders are 23. and if their business is growing, then...</description>
		<content:encoded><![CDATA[<p>but all of the founders are 23. and if their business is growing, then&#8230;</p>
]]></content:encoded>
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		<title>By: Noah</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458748</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Tue, 01 Dec 2009 00:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458748</guid>
		<description>I will never play another PlayMesh game again in my life after the fiasco which was iMafia (and iRace, iVampire, iRace Miami, iMafia NYC, etc. etc. etc. etc. etc.)</description>
		<content:encoded><![CDATA[<p>I will never play another PlayMesh game again in my life after the fiasco which was iMafia (and iRace, iVampire, iRace Miami, iMafia NYC, etc. etc. etc. etc. etc.)</p>
]]></content:encoded>
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		<title>By: Gagan Biyani</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458743</link>
		<dc:creator>Gagan Biyani</dc:creator>
		<pubDate>Mon, 30 Nov 2009 22:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458743</guid>
		<description>That&#039;s not how it works. As mentioned above, Playmesh makes money through advertising and selling virtual goods. Neither of these occur through the App Store infrastructure, so their revenues are not being tracked through the traditional &quot;Top Grossing&quot; list.

Their virtual goods are somewhat tracked through the fact that they sell apps with (for example) &quot;50 Playmesh Points&quot; - however, they offer so many varieties, that it would never show up on Apple&#039;s lists. Apple&#039;s lists don&#039;t aggregate multiple iterations of the same app into one.

This may also explain why Apple hasn&#039;t (to my knowledge) featured them a whole lot, since Apple tends to (understandably) prefer apps that bring in revenue for Apple.</description>
		<content:encoded><![CDATA[<p>That&#8217;s not how it works. As mentioned above, Playmesh makes money through advertising and selling virtual goods. Neither of these occur through the App Store infrastructure, so their revenues are not being tracked through the traditional &#8220;Top Grossing&#8221; list.</p>
<p>Their virtual goods are somewhat tracked through the fact that they sell apps with (for example) &#8220;50 Playmesh Points&#8221; &#8211; however, they offer so many varieties, that it would never show up on Apple&#8217;s lists. Apple&#8217;s lists don&#8217;t aggregate multiple iterations of the same app into one.</p>
<p>This may also explain why Apple hasn&#8217;t (to my knowledge) featured them a whole lot, since Apple tends to (understandably) prefer apps that bring in revenue for Apple.</p>
]]></content:encoded>
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		<title>By: jason</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458741</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 30 Nov 2009 21:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458741</guid>
		<description>Actually $0.5 - $1.00 per user (probably inflated). So let&#039;s say $0.75. 

$0.75 x 10M x 0.70 (30% apple tax) = $5.25 million

Divide by 5 people, then deduct costs and taxes, comes to about $500k / person, about the yearly net pay of a mid-level google employee.</description>
		<content:encoded><![CDATA[<p>Actually $0.5 &#8211; $1.00 per user (probably inflated). So let&#8217;s say $0.75. </p>
<p>$0.75 x 10M x 0.70 (30% apple tax) = $5.25 million</p>
<p>Divide by 5 people, then deduct costs and taxes, comes to about $500k / person, about the yearly net pay of a mid-level google employee.</p>
]]></content:encoded>
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		<title>By: Chris Garrett</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458739</link>
		<dc:creator>Chris Garrett</dc:creator>
		<pubDate>Mon, 30 Nov 2009 21:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458739</guid>
		<description>They&#039;re doing well because the owners of the original games did a bad job creating and marketing the iPhone versions of their own games.  If they were a &quot;complete&quot; rip-off then Farmville would win because of its marketing clout.

Likewise, Hasbro should be walking away with the best Connect 4 and Boggle games, but instead they are creating mediocre versions of their branded games while indie game developers give them strong competition with much better versions.

Very few computer games are completely original - the industry is all about taking ideas and expanding on them.  Unless the game is patented, other game developers have every right to create so-called &quot;rip-offs&quot;.</description>
		<content:encoded><![CDATA[<p>They&#8217;re doing well because the owners of the original games did a bad job creating and marketing the iPhone versions of their own games.  If they were a &#8220;complete&#8221; rip-off then Farmville would win because of its marketing clout.</p>
<p>Likewise, Hasbro should be walking away with the best Connect 4 and Boggle games, but instead they are creating mediocre versions of their branded games while indie game developers give them strong competition with much better versions.</p>
<p>Very few computer games are completely original &#8211; the industry is all about taking ideas and expanding on them.  Unless the game is patented, other game developers have every right to create so-called &#8220;rip-offs&#8221;.</p>
]]></content:encoded>
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		<title>By: Chem</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458738</link>
		<dc:creator>Chem</dc:creator>
		<pubDate>Mon, 30 Nov 2009 21:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458738</guid>
		<description>I am calling BS, they are not in the top grossing list anywhere.

If they would doing those numbers they would be in the top ten of top grossing.</description>
		<content:encoded><![CDATA[<p>I am calling BS, they are not in the top grossing list anywhere.</p>
<p>If they would doing those numbers they would be in the top ten of top grossing.</p>
]]></content:encoded>
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		<title>By: Laura Homer</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458733</link>
		<dc:creator>Laura Homer</dc:creator>
		<pubDate>Mon, 30 Nov 2009 20:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458733</guid>
		<description>Rip offs, deffinitely. However the fact that they managed to become so successfull with no funding and with only 5 people is quite impressive.</description>
		<content:encoded><![CDATA[<p>Rip offs, deffinitely. However the fact that they managed to become so successfull with no funding and with only 5 people is quite impressive.</p>
]]></content:encoded>
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		<title>By: Gagan Biyani</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458728</link>
		<dc:creator>Gagan Biyani</dc:creator>
		<pubDate>Mon, 30 Nov 2009 20:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458728</guid>
		<description>Obviously, the fact that they take ideas from others is not ideal - but social gaming is all about execution. They all steal each other&#039;s games. (And of course, so do tons and tons of other great companies). The reason why they&#039;re a great story is because they&#039;ve beaten out the extremely established well-funded social gaming behemoths by developing execution expertise on the iPhone. They are 5 employees and completely un-funded; I&#039;d call that impressive.</description>
		<content:encoded><![CDATA[<p>Obviously, the fact that they take ideas from others is not ideal &#8211; but social gaming is all about execution. They all steal each other&#8217;s games. (And of course, so do tons and tons of other great companies). The reason why they&#8217;re a great story is because they&#8217;ve beaten out the extremely established well-funded social gaming behemoths by developing execution expertise on the iPhone. They are 5 employees and completely un-funded; I&#8217;d call that impressive.</p>
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		<title>By: Adrian</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458726</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Mon, 30 Nov 2009 19:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458726</guid>
		<description>Why are people so stuck on &#039;innovation&#039;? The point is to make money, you do that by fulfilling a need. If the need is there and you can cover it easily with tested and true methods, what&#039;s the point of innovating?

Oh man, yet another round wheel? It&#039;s only been a few thousand years, /bored!</description>
		<content:encoded><![CDATA[<p>Why are people so stuck on &#8216;innovation&#8217;? The point is to make money, you do that by fulfilling a need. If the need is there and you can cover it easily with tested and true methods, what&#8217;s the point of innovating?</p>
<p>Oh man, yet another round wheel? It&#8217;s only been a few thousand years, /bored!</p>
]]></content:encoded>
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		<title>By: PennyLog</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458721</link>
		<dc:creator>PennyLog</dc:creator>
		<pubDate>Mon, 30 Nov 2009 19:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458721</guid>
		<description>&quot;$0.50-$1 Average Revenue per User&quot; WOW very impressive!!!</description>
		<content:encoded><![CDATA[<p>&#8220;$0.50-$1 Average Revenue per User&#8221; WOW very impressive!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458720</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 30 Nov 2009 19:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458720</guid>
		<description>It sounds like they just take the most popular online games and duplicate them for the iPhone App Store. iMafia and iFarm - come on, aren&#039;t they just Mafia Wars and Farmville rehashed? This is the kind of &quot;innovation&quot; you think Silicon Valley needs to indulge in? At least bring something new to the table in copy-cat releases, which is generally how successful console games are done.</description>
		<content:encoded><![CDATA[<p>It sounds like they just take the most popular online games and duplicate them for the iPhone App Store. iMafia and iFarm &#8211; come on, aren&#8217;t they just Mafia Wars and Farmville rehashed? This is the kind of &#8220;innovation&#8221; you think Silicon Valley needs to indulge in? At least bring something new to the table in copy-cat releases, which is generally how successful console games are done.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Mulder</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458719</link>
		<dc:creator>David Mulder</dc:creator>
		<pubDate>Mon, 30 Nov 2009 18:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458719</guid>
		<description>And FarmVille is a 100% copy of farm land.</description>
		<content:encoded><![CDATA[<p>And FarmVille is a 100% copy of farm land.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zach</title>
		<link>http://www.mobilecrunch.com/2009/11/30/playmesh-tops-the-charts-with-1-game-on-the-iphone-ifarm-downloaded-1-million-times-in-10-days/comment-page-1/#comment-458718</link>
		<dc:creator>Zach</dc:creator>
		<pubDate>Mon, 30 Nov 2009 18:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.mobilecrunch.com/?p=23460#comment-458718</guid>
		<description>Umm, you&#039;ve never heard of Microsoft then?</description>
		<content:encoded><![CDATA[<p>Umm, you&#8217;ve never heard of Microsoft then?</p>
]]></content:encoded>
	</item>
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